Tag Archives: perlin

the path towards randomness [pt 2]

I’ve been meaning to get a good 3d Perlin noise function ( a method used to create a ‘natural’ kind of randomness, very useful in graphical programming ) into the processing.js library for the past few months, and I must admit to being rather slow at doing so. The task, originally scheduled for [...]
Posted in Robert K Merton, investigation, method, reflection | Also tagged , , , , | Leave a comment