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Prime Spiral
In my commitment to look back at abandoned projects, I must share some work with prime numbers and spirals, which deserve a link, an instruction manual and an explanation.
instructions
This application relies mostly on key presses in order for interaction. You may change the state of it in one of three ways:
-press the number keys [...]
the path towards randomness [pt 3]
And so no we go back to mr. perlin’s work, and I always seem to have come here, in my travels backwards: http://mrl.nyu.edu/~perlin/noise/
( I would also add as a note, that any visits here are good backwards, or downhill climbs )
This is ImprovedNoise.java, which is, well, an improvement of his earlier version ( improvements [...]
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the path towards randomness [pt 2]
I’ve been meaning to get a good 3d Perlin noise function ( a method used to create a ‘natural’ kind of randomness, very useful in graphical programming ) into the processing.js library for the past few months, and I must admit to being rather slow at doing so. The task, originally scheduled for [...]
Posted in Robert K Merton, investigation, method, reflection Tagged 3d noise, investigation, merton, paths, perlin, processing.js Leave a comment
The paths toward randomness [pt 1]
In the preface to the Vicennial edition of his work, On The Shoulders of Giants: a Shandean Postscript, Mr. Merton shares with us a graphical description of the paths of investigation described by Laurence Sterne in the fourth volume of his work– the paths of the first four volumes of The Life and Opinions of [...]
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The randomness of the digits of π