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Monthly Archives: February 2010
the path towards randomness [pt 3]
And so no we go back to mr. perlin’s work, and I always seem to have come here, in my travels backwards: http://mrl.nyu.edu/~perlin/noise/
( I would also add as a note, that any visits here are good backwards, or downhill climbs )
This is ImprovedNoise.java, which is, well, an improvement of his earlier version ( improvements [...]
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the path towards randomness [pt 2]
I’ve been meaning to get a good 3d Perlin noise function ( a method used to create a ‘natural’ kind of randomness, very useful in graphical programming ) into the processing.js library for the past few months, and I must admit to being rather slow at doing so. The task, originally scheduled for [...]
Posted in Robert K Merton, investigation, method, reflection Tagged 3d noise, investigation, merton, paths, perlin, processing.js Leave a comment
The paths toward randomness [pt 1]
In the preface to the Vicennial edition of his work, On The Shoulders of Giants: a Shandean Postscript, Mr. Merton shares with us a graphical description of the paths of investigation described by Laurence Sterne in the fourth volume of his work– the paths of the first four volumes of The Life and Opinions of [...]
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Dual Parented Child
I’d like to share here the origins of the header image of this weblog, and give others a chance to play with a small toy I have enjoyed both making and interacting with. The application was created in the waning days of September 2009, in the midst of a difficult project at work, and has [...]
Posted in investigation, method, reflection Tagged Actionscript3, child, children, Display List, DualParentedSprite, parenting, Sprite Leave a comment
95 percent
Over the last month or two, the number of unpublished posts on this weblog have burgeoned into a small crowd of pieces of writing left near 90 or 95% done. I end up sharing nothing. The reasons for this are manyfold– often times each idea leads back to another and another [...]






Prime Spiral